With COVID Striking The World, How Has The Games Industry Handled It?   

24 March 2022

COVID vs. Games 

With COVID hitting the world in 2020 putting everyone in lockdown the games industry spiked up as everyone played games to socialize with people in the world. To help understand what exactly happened we interviewed Phil Harrison, Vice President and General Manager for Google. We asked him how COVID struck the games industry and he told us that games had become massively popular instantly especially online games with player to player communication. We also asked if games became easier or to make or harder. He responded by saying that streaming games like Stadia became easier to work because it was easy to send work in progress updates but some games were delayed because of COVID.  

However, he mentioned that they did find ways to work by going online and holding virtual meetings and eventually everything worked out. Furthermore, he also mentioned that COVID had its own benefits by bringing communities together through gaming. This also helped improving people’s mental health. 

Sales in Games

WHAT HAS HAPPENED TO THE GAMES SALES? 

With the sales up, the games industry is making 180 billion dollars every year and the profits are going up 10% to 15% each year. It would be an understatement if we said that the industry went up in revenue. With Epic games only making 4.2 billion dollars compared to 5.1 billion in 2020 shows a remarkable increase of 900 million from last year. This shows how COVID instantly increased the games revenue.

By Cosmo H and Aryan L

Open Morning & Messy Play – Saturday 1 October

You are warmly invited to attend our Open Morning on Saturday 1 October from 09:00 to 11:00.

Please click here to pre-book an appointment.

For Early Years’ boys, we are also hosting Messy Play sessions 09:00 to 12:00 – click here to pre-book a session.

For a genuine insight into The Beacon, see our recent reviews from our ISI Inspection, Muddy Stilettos & The Good Schools Guide.